Project: Crescent Gallery app Role: Team Lead, Researcher, Visuals, Interaction Duration: 08.24 - 10.24
The Crescent Gallery App is the official app for the fictional public art museum to advertise exhibitions and events, provide museum information to patrons, and enable patrons to schedule visits. For this project, I focused on developing an app that will provide information about current or upcoming exhibitions and events at a fictional public art museum, and letting users schedule visits quickly and easily.
For this project I found qualitative research methods to be the most useful, consisting of a competitive audit and moderated user interviews to help identify key user pain points around the museum visiting, scheduling, and booking process. These research methods, very importantly, helped inform my persona hypothesis construction. To begin I started by asking myself some initial key questions.
During my user research, I found the data collected from user interviews to be the most important information gathered to help work out what primary pain points my app would need to address. I used an affinity diagram to separate quotes into groups of specific pain points. Recognising these allowed me to focus on shaping user goals, furthering my product's business goals.
The quotes below reflect common concerns from visitors, emphasising the importance of providing flexible visit options, accessible and affordable experiences, and a desire for more transparency and details in the online booking experience, helping users make informed decisions before they commit to a visit.
Age: 22
Occupation: Art student
Zara is an Art student in her second year of university who needs help finding free or discounted exhibitions to visit in her area, because she wants to find accessible and affordable inspiration for her studies, due to being on a budget while paying university fees.
Age: 40
Occupation: Teacher
Sarah is a Teacher with two young children who needs help when planning and scheduling museum trips with her family, because she believes in hands on learning and often takes her kids to museums to spark curiosity and increase knowledge, but she doesn’t have a lot of free time due to a busy schedule.
Age: 68
Occupation: Veterinarian
Paul is a Veterinarian who wants to book an exhibition visit for his anniversary, because his wife, Anna, is an art enthusiast and loves gallery visits, but Paul isn't familiar with technology, or what event is best to schedule. Also, due to a medical condition, he needs the aid of a cane to walk/stand for extended periods of time.
I looked at several potential competing companies, as they have the ability to infringe on the business' revenue and popularity. The Crescent Gallery's official app would have the opportunity to bring more popularity and revenue to the local gallery, as well as making art exhibitions more accessible for users of all ages and backgrounds.
The majority of the features between competitors were similar, however the main differences I noticed were:
- Easily Accessible vs Hardly Accessible
- Relevant Information vs Information Dense
- Minimalistic Interface vs Bright/Distracting Brand Identity
I constructed a user flow of what a basic start to finish journey looks like while finding and scheduling an event. This helps in understanding ways users can interact with the product, as well as allowing me to see navigation through user goals.
After sketching out some page wireframes and thinking about the main user flows throughout the app, I reviewed what was necessary, unnecessary, essential, and what areas needed improvement. I made sure to spend a good amount of time on this step to make sure all the key components in the underlying UX were established before I moved onto the visuals.
After creating a prototype from low-fidelity wireframe, I conducted 5 unmoderated usability studies where 5 participants (2 males, 3 females between the ages of 18-60) were asked to complete multiple tasks on my low-fidelity prototype to garner enough feedback to use for my next set of design iterations.
I found that most participants wanted more ways of managing scheduled events within the app, such as rescheduling or cancelling booked events from the in-app tickets page.
During the booking process, users expressed that they wanted a clearer confirmation of purchase and scheduling after checking out, and some were left unsure if their purchase had gone through at all.
When users were checking out, they kept coming across the same issue when checking out, they wanted a clearer payment method section so they can choose a specific checkout method.
After the booking confirmation, I found that users wanted various methods of ticket storage, including the in-app tickets section, adding to the in-phone wallet, and an option to print a physical copy of any booked tickets.